Within the arcade business of the era, an underground market developed for something called enhancement kits. “People had gotten rather bored with the game, or they had gotten really good with the game, because it was relatively simple and repetitive.” Macrae and Curran knew the game needed some modification if they wanted to keep making money with Missile Command. “The coin collecting on them had fallen dramatically,” Macrae explains. However, by spring break of the duo’s senior year the title had lost people’s interest. It initially proved to be so popular on the MIT campus that Macrae and Curran purchased three machines. The Atari game had exploded onto the arcade scene in July of 1980. Macrae and Curran’s first attempt at modding a game was the result of waning enthusiasm over Missile Command. Macrae and Curran practically owned MIT’s arcade. The machine proved to be so profitable that Macrae asked Curran to join him as a business partner, and the two expanded the business to more than 20 pinball machines and arcade cabinets. Nothing if not an entrepreneur, Macrae set the machine up on campus hoping he could earn a little pocket change. Except this was 1977, so it was pinball eating away their pocket change, not Street Fighter.ĭuring his sophomore year Macrae inherited a pinball machine from his older brother. As students, Doug Macrae and Kevin Curran spent a fair number of quarters in the arcade during their off hours. The Massachusetts Institute of Technology has changed a lot in the last three decades, but one thing has stayed the same: Its students still take time away from their busy class schedules to blow off steam with video games. Part One: Hacking The Arcade Hacking The Arcade
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |